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The upper chambers have been completely revamped, and you can find quarters for yourself and other high ranking Legion knights as well as an office for the fort accountant. The post liberation versions of the legionnaires you liberate the fort with now have normal skill levels. Several items also now have had their IDs updated with the 'imprm_' prefix.
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The Firemoth region is no longer plagued with eternal thunderstorms, but chances are the weather is still going to be sufficiently bleak. The beds in the ruined fort are now replaced with static versions so you can't have a quick nap on the upside-down bed. The fort smith now has replenishing hammersĪ new high level trainer has been added to the dungeon, and teaches skills relevant to the Legion artifacts that you can obtain (heavy armour, long blade, shield). Grurn will once again engage in combat with a sword and use the Ward of Akavir.īunkhouse cellar now has a storeroom and bed for the chef. Inventories updated for various NPCs and creatures. New OAAB items! These include clutter, architecture and leveled list additions to Firemoth. Some things I want to update later on include This includes several services, including a trader, trainer and bartender. Check with the fort priest in the barracks if you want to use the shield.Ī player home in the upper chambers upon the fort's successful liberation. The Ward of Akavir is no longer removed from the game when you complete the quest, and will be availible to borrow when the player challenges Varus Vantinius for the position of the Knight of the Imperial Dragon, and can subsequently borrowed and returned once the player gets the position. Several new areas have been added to the fort, including a bunkhouse where miners live in between shifts, and a new Census and Excise warehouse where contraband goods are kept in Legion custody and a clerk keeps tabs on them. The fort and mine are now repopulated by the Legion after your successful liberation. The fort interrior has been optimised and made more logic-friendly no more hidden doors in illogical places or huge empty halls filled with nothing but enemies. The lich boss Grurm is significantly easier, though will still be a tough fight. The mercenaries are now proper legionnaires, no more of the Legion hiring rando mercs to do their dirty work. The quest is now Legion exclusive: the player must be a Knight Bachelor of the Legion to accept this quest. This mod changes many aspects of the original plugin, including
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