

The online mode's expansion, EPIC's key selling point, may provide for some entertainment, but it's difficult to tell at this stage. The single player experience remains untouched, meaning it's still a glitchy romp through unimaginative settings, fighting walking clichés and conversing with cardboard-cut-out characters whose lips don't always move when they talk. So not only are we treated to a re-release of the original Two Worlds game from last year, but also two new multiplayer maps adding 90 co-operative quests to the game. Bethesda mustn't know whether to laugh or cry.īut this is Two Worlds: EPIC Edition, with big capital letters to boot. The open world remains in full force and the art design is plagiaristically similar, but Two Worlds' judgement of what makes a high-quality digital RPG is way off. If Two Worlds is modelled as closely on Oblivion as it looks to be, then Reality Pump have missed the point entirely. Bethesda mustn't know whether to laugh or cry."

"If Two Worlds is modelled as closely on Oblivion as it looks to be, then Reality Pump have missed the point entirely.
